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Version 1.3 (shown above) feels like a final bit of polish, mostly focused on improving controller input, making more controls rebindable, and opening the door for future fan-made translations, should anyone feel so inclined. Traits carried over wholesale to Overgrowth.Īfter launch, Wolfire made some improvements to the game, including remastering and integrating an entire fan-made campaign, but nothing fundamental to its mechanics. As polished and detailed as Overgrowth was in many regards, it was still a direct sequel to Lugaru: The Rabbit's Foot, a quirky little game from 2005 built around high-impact melee combat (and little else) across often bleak and desolate environments. In the end, not too many people loved the Overgrowth that was eventually released, with our man Fraser thinking that it wasn't ready for the big leagues in his review last year.

Watching these videos and playing along with every pre-order alpha build released was an education in of itself, and I don't regret putting money down on the game early, even if it took the better part of a decade for the game to be officially finished.
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Over the course of dozens upon dozens of development update videos and blog posts, they charted the creation of a bespoke and powerful little game engine, along with an editing tool-set that almost anyone can produce something playable with. Wolfire always were firm believers in open and public development. While Wolfire would go on to be better known for their Humble Bundles (eventually selling the Humble brand to IGN), I feel that Overgrowth and its decade of development is an important part of independent games history, and following its creation from the beginning taught me much of what I know about the realities of game development today. That's when Wolfire Games first announced anthropomorphic animal brawler Overgrowth, and now it's due to receive its final update - version 1.3.
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The game features a similar but deeper combat system, a much better custom built engine and improved graphics.September 17th, 2008, nearly a full decade ago. SequelĪ sequel has been in development for a few years now by Wolfire called Overgrowth. The Knife and Sword deal permanent damage, whereas the Staff and hand to hand deal temporary damage that recovers over time. The knife is the fastest of the weapons and can be equipped and holstered in the middle of combat (to prevent enemies from stealing the knife from you.) The sword and staff on the other hand, you have to retreat from combat and be standing still in order to holster them. To add another layer of depth to the game, there are 3 weapon types: Knife, Sword and Staff. There are also light punches, low kicks, standard kicks, sprinting tackles, wall jump kicks, and counter attacks. Deflections are key in combat as they are the main way to break your enemies combos and deal a large amount of damage. CombatĬombat in Lugaru consists of two main styles, hand to hand and weapon combat. From there, a tale of revenge unfolds as Turner makes his way across the world of Lugaru searching for those responsible for the killing of his family and friends. When Turner makes it back to the village his whole family has been slaughtered and only a friend remains who reveals the details of the attack. When far enough away, raiders ambush him. After he has dealt with this intrusion he searches for more, and finds a traveler who lures him away from the main village. Turner's daughter April notices a strange man over in the village. The game starts with the player, an anthropomorphized rabbit named Turner, in his home village with his wife, daughter and friends.


Deep combat system that is easy to pick up but difficult to master.Many player made campaigns have been released since and the game has developed quite a large cult following.

There is a story campaign which is fairly short, but to increase the longetivity Wolfire released a tool set. An interesting part of Lugaru is that all the characters are personified animals, rather than humans.
#Overgrowth lugaru campaign series
The game consists of a series of maps that can be tackled in either a stealth manner or a frontal assault. Lugaru is an action game, some would maybe consider it a fighting game, based on kung-fu.
